To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, Ernest Adams, who offers a first-hand look into the process, from initial concept to the final tuning.Define the challenges and actions at the heart of the gameplay
Write a high-concept document, a treatment, and a full design script
Understand the essentials of user interface design and how to define a game’s look and feel
Construct a game’s core mechanics and flow of resources (money, points, ammunition, etc.)
Design for new input mechanisms such as the Wii controller and multi-touch iPhone
Incorporate an engaging story into your game
Develop appealing game characters, and worlds that players will want to visit, including persistent worlds
Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies
Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players.
Now in its second edition, this updated classic reference offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. You’ll learn the specific design challenges unique to all the major game genres and how to apply the principles of game design to each one.
In this thorough and easy-to-follow guide, you’ll learn to:
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Publisher: New Riders
Page Count (est.): 671
Pub Date: 9/17/2009