Since the first arcade videogames appeared in the 1970s, publishers have invested billions of dollars in developing more powerful technologies to deliver richer player experiences. Games have often taken a central role in popular culture; in fact, organizations are even attempting to "gamify" traditional business processes. However, our language for understanding, discussing, and designing games has remained primitive - and this has made it more difficult to create great games or intelligently evaluate them.
A Game Design Vocabulary fills this gap, offering a complete shared framework for understanding and evaluating game design - as creators, as players, as students, as game industry decision-makers. Anna Anthropy approaches games through the lens of storytelling and vocabulary, examining the structure of a game, identifying its verbs, adverbs, objects, and showing how game designers develop these elements over the course of a game.
Anthropy uses extensive examples to illuminate abstract concepts in game design. In multiple case studies, she dissects samples from existing games. Every chapter concludes with hands-on design challenges and learning exercises that promote deeper insight - and can be done with or without access to any game development technologies.
- Verbs and objects, the fundamental game characters
- Scenes, which we use to develop those characters
- Context, using video and audio to communicate game rules
- Resistance, our ability to reward or to waste the player's time
- Designing games holistically, rather than as a collection of parts
- Chapters will end with design challenges and exercise.
- There will be additional materials for instructors including, interactive examples, test questions, and group project ideas.
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Publisher: Addison-Wesley Professional
Page Count (est.): 240
Pub Date: 3/6/2014