Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers
by Dave Gray, Sunni Brown, James Macanufo
Great things don’t happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming.
This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world’s most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming.
Overcome conflict and increase engagement with team-oriented games
Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques
Improve understanding by role-playing customer and user experiences
Generate better ideas and more of them, faster than ever before
Shorten meetings and make them more productive
Simulate and explore complex systems, interactions, and dynamics
Identify a problem’s root cause, and find the paths that point toward a solution
Learn three universal categories of meetings and how they should be approached differently
Use techniques to engage your team and help members collaborate effectively
Get "silent resisters" to reveal their concerns so they can be discussed and resolved
Generate ideas that may otherwise be lost
Identify the root cause of a problem, and determine points of greatest leverage
Turn common office supplies into powerful enablers for visual thinking
Learn the visual alphabet: twelve simple shapes that will enable you to clearly and concisely draw anything you can possibly imagine
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Publisher: O'Reilly
Page Count (est.): 266
ISBN10: 0596804172
ISBN13: 9780596804176
Cover: Paperback
Pub Date: 7/25/2010