An easy-to-follow primer on the fundamentals of digital game designTeaches basic skill sets in the context of current systems, genres, and game-play styles
Demonstrates how to design for different sectors within gaming including console, PC, handheld, and mobile
Explores low-poly modeling for game play
Addresses character and prop animation, lighting and rendering, and environment design
Discusses the path from concept to product, including pre- and post-production
Includes real-world scenarios and interviews with key studio and industry professionals
The quickly evolving mobile market is spurring digital game creation into the stratosphere, with revenue from games exceeding that of the film industry. With this guide to the basics, you'll get in on the game of digital game design while you learn the skills required for storyboarding, character creation, environment creation, level design, programming, and testing.
With Game Design Essentials, you'll benefit from a general-but-thorough overview of the core art and technology fundamentals of digital game design for the 21st century.
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Page Count (est.): 296
Pub Date: 3/14/2012