Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters.
Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.
What youíll learn
Get a thorough grounding in HTML5 and good programming practices, with minimal prior programming experience required.
Discover how to build logic, adventure, and 2D action games in a wide range of genres.
Master collision detection, Enemy AI systems, player control, basic physics and easy trigonometry.
Understand the strategies for making games fun to play and easy to build.
Who this book is for
Unless otherwise noted above, most orders ship within 1 to 2 days. We will promptly notify you if there is a stock problem with any items on your order and provide you with an estimated delivery date. If you have a firm need by date, please provide such information in the comment section at checkout.
Publisher: friends of ED
Page Count (est.): 732
Pub Date: 11/23/2012