Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you’ll explore several themes in interactive art and design—including 3D graphics, sound, physical interaction, computer vision, and geolocation—and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary.Learn cutting-edge techniques for interaction design from leading artists and designers
Let users provide input through buttons, dials, and other physical controls
Produce graphics and animation, including 3D images with OpenGL
Use sounds to interact with users by providing feedback, input, or an element they can control
Work with motors, servos, and appliances to provide physical feedback
Turn a user’s gestures and movements into meaningful input, using Open CV
You’ll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. You’ll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects.
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Publisher: O'Reilly Media
Page Count (est.): 704
Pub Date: 1/26/2012